Angry families from two Rider clans show up to complain that <advisor> has led them both on in bridal negotiations. He/She has agreed to marry both <name1> of the <clan1> clan and <name2> of the <clan2> clan. Each family demands ten cows as redress for this humiliation. An embarrassed <advisor> says that both would make excellent husbands/wives, with so many fine qualities that choosing between them is impossible. “I admire <name1>’s good looks and wisdom, but also <name2>’s strong magic and good humor. He/She asks for more time to consider which of them would be best. It doesn’t dawn on her/him that neither man/woman wants her/him now.
  1. Compensate both.
  2. Compensate only the <clan1>.
  3. Compensate only the <clan2>.
  4. Compensate the <clan1>; try to win back <name2> for <advisor>
  5. Compensate the <clan2>; try to win back <name1> for <advisor>
  6. Convince both that no lasting harm has been done.

— Six Ages: Ride Like the Wind


Compensating a clan will repair their opinion of you. Winning back a potential spouse is difficult, and failure will annoy both them and their clan further. Finally, attempting to convince both clans that no lasting harm has been done may succeed partially, placating one clan while further enraging the other.


This event seems to trigger when an advisor on the circle has an indecisive personality.

Lore Edit

“This exact situation happened to Verlaro; his sister Osara got him out of it.” — Circle member.