Failing a section may prevent certain options from showing up, while others may only appear if you make certain choices and succeed at them.
- Abundant game.
- Strengthening of the quester’s abilities. (Improves Food and Combat)
- A magical treasure, the Emblem of Dostal.
- A blessing of ancestral magic.
- The ferocity of Stelfor.
- The cleverness of Zenangar.
- Sharp sight.
- Good luck while fighting monsters.
- Protection Against Sorcerers and Magicians
The hero must be male, and should ideally be a worshipper of Dostal with high Food and Combat skills.
As with all rituals, the hero's success depends on choosing options that match his skills, not on simply faithfully reenacting the myth.
DialogueEdit<Name> rides into the sky and into a time when there was only one clan. As Dostal, he selects four young men to go with him on a hunt, including Basikan, ancestor of the southern clans. Elders of three families left out by <Name>’s choice come to remonstrate with him. How does <Name> respond?
- By promising eventual benefit for all.
- By stirring them to think of the greater good.
- With a song of ridicule.
- With divine indifference.
Dostal and the four boys track a snowy elk. They lose sight of it for a while but then come upon it again. One of the boys points out that its markings do not match the animal they’ve been hunting.
- Attack it, as you would a monster.
This is the canonical choice according to the myth. Success unlocks good luck when fighting monsters option
- Hunt it, as you would a beast.
According to the myth, it is not in fact a beast, so this choice may be unwise. Considered a combat and food test. Wilds Magic in sacred time aids action.
- Ignore it, hunting its master.
While this choice is not accurate to the myth, succeeding at it will please your ancestor, Basikan, and may unlock the "Ancestral magic" reward. Failure will lead to Unhappy Ancestors. Also unlocks the "Protection against sorcerers and magicians" reward option.
- Let the young men confront it as they see fit.
<Name> and the young hunters find the elk they’re hunting. It has fallen into a crevasse. Unfortunately, a pride of ferocious sakkars has found it too, and are closer to the prey. <Name> leads the hunt against the sakkars. Which of the boys does he favor with his assistance?
- Basikan, your ancestor.
- Stelfor the strong.
- Zenangar the clever.
Unlocks Cleverness of Zenangar reward option
The hunters fell their elk. As it lies dying in the snow, it cries out in fear. “Why must you slaughter me now, when I am helpless?” it wails. “Be fair, and seek other game.” Pity for the creature freezes all the boys, including hardhearted Stelfor, in their tracks. How does <Name> impel them on?
- Letting them figure it out by themselves.
- With a nod to Stelfor.
- With a promise of future glory.
- With an inspiring speech.