|“|| <Quester>'s senses blur. When all becomes clear again, two alien gods battle each other on a vast plain. One appears to be a water god, the other a god of plants, perhaps related to elves in some way. The divine combatants are hurting each other, but doing even worse damage to the earth. Before <quester>'s eyes, soil erodes away, and the plant god's roots turn black earth into dust.
— Six Ages: Ride Like the Wind
Fleeing may return the quester to the ritual, but it is far likelier to simply strand them in another part of the gods' realm. Aiding one of the gods may earn their gratitude, but failure can cost your quester their life.